3D Projects – breakdowns and information.
A practice project to make a game ready model of Dobby from Harry Potter. Screenshots from Marmoset toolbag. 39695 triangles, not particularly optimized or reduced. Body was lazily auto-retopoed but the head manually so.
A custom designed terracotta soldier. Slightly more detailed than the original ones. Was sculpted as a decoration piece for a interior design with east-asian theme. Textured and rendered and baked and currently being sold on Turbosquid.
Practicing rendering and texturing. Fast workflow. Sculpted and modeled in Zbrush, textured using both Zbrush and Quixel Suite. Eyes textured in Photoshop and normalmapped with xNormal. Hair, eyebrows and lashes from Zbrush fibermesh. Zremeshed topology so not very clean or optimized for animation.
A troll character I designed, modeled, sculpted and textured. Goal was clean topology, not completely symmetrical details and game ready in all aspects except rigging.
Mech character made for personal project called "Engrave". First designed in Photoshop, then sculpted, modeled, retopologized, UV'd, textured and baked using Zbrush - xNormal - Quixel Suite and rendered in Marmoset Toolbag. Game-ready mesh and PBR textures.
Work in progress - Architectural Visualization
Modeling, shaders, lighting, post-work, rendering and more. Only thing I didn't make was the design of the room and some of the diffuse textures.